His design is a pastiche of Castlevania protagonist Simon Belmont, as well as of Japanese singer Masato Shimon. The track is played in the secret Battle Stadium stage against the first enemy, an afro-haired cyborg who fights the player with a whip, as well as fishes thrown like a boomerang. The tune "Simon 1994 RD" is a remix of "Vampire Killer", a recurring theme music in the Castlevania series. The score was written by Hiroshi Kobayashi, Michiru Yamane, Akira Yamaoka, Hirofumi Taniguchi, and Aki Hata. There's also a hidden coliseum stage with its own ending, for a total of five possible outcomes. From this point on, the storyline splits into four possible paths, each with its own outcome. In the fifth stage, the Hard Corps will be caught in trap by the enemy leader, Colonel Bahamut, and the player is given another choice. In the third stage, the player are sent to a junkyard to apprehend the notorious hacker Noiman Cascade, while the fourth stage is set in the jungle, where the enemy's hideout is located. Regardless of the chosen path, both stages converge to a common route. The player can choose to pursue Deadeye Joe or go to the research center to thwart the terrorists, each path leading to a different second stage. Geo Mandrake informing them that the government's research center is being attacked by an unknown group. At this point, the Hard Corps will receive an emergency call from Dr. At the end of the first stage, the player confronts a robot piloted by the mercenary Deadeye Joe, who escapes after the battle. The game begins when the Hard Corps are deployed on a big city to destroy a group of unmanned weapons that had been reprogrammed to attack civilians. When controlling Browny, the player can also hover in the air by pressing the jump again during mid-air. Brad FangA wolf-like humanoid with two cybernetic arms, one of them equipped with a gatling gun. Characters Ray PowardA standard male soldier. When an unknown hacker infiltrates the city's security system and reprograms a group of unmanned robots to cause havoc, the Hard Corps are deployed to handle the situation. In 2641, an elite team of commandos called the "Unified Military Special Mobile Task Force K-X", also known as the "Contra Hard Corps", has been assembled to combat the rapid spread of crime and illegal activities following the war. Unlike Contra III, the player's supply of bombs will remain the same when a life is lost.Īnother unique feature to Contra: Hard Corps is the addition of branching paths that allows the player to play through a different set of stages depending on key decisions made during key moments of the game's story. When the player's character loses a life, the weapon they had equipped will be lost. Each player begins with a standard machine gun, which can be upgraded to a different semi-automatic weapon by picking up the A-type power-up. This time the weapon items are now labeled "A", "B", "C", and "D", which will vary depending on the character controlled by the player. Like in previous games, weapons are obtained from flying capsule pods. The player can now carry up to four different weapons, as well as a supply of bombs. The character will be invulnerable while sliding and can even harm certain enemies. A new ability added to the game is a sliding technique performed by holding the direction-pad diagonally downwards while pressing the jump button. The player can also jump down from certain platforms, as well as move on walls and ceilings like in Contra III. By pressing the weapon change button while shooting (or the X, Y, or Z buttons on the six-button controller), the player can toggle between two shooting styles: one which allows for free movement while shooting, and another which keeps the character still while he or she aims in one of eight directions. The three main buttons (A, B, and C) are used for switching between weapons, shooting, and jumping respectively in the default control configuration. The controls are similar to Contra III, but have been adapted to work with the Genesis's standard three-button controller, as well as the six-button controller. Like in the previous Contra games, a maximum of two players can play simultaneously, but they're not allowed to choose the same character. Another difference is the player can now choose between one of four unique player characters. Unlike previous Contra games, which featured overhead segments in addition to the regular side-view stages, all the stages in Hard Corps retains the standard side-view perspective for most of the game. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the boss awaiting at the end.
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